SS - Select Keys
Quickly select keyframes in the timeline by selected Objects, Keyframe color, Frame range and Interval
Category:
Timeline
Last Updated: Dec 19 2025, 04:21
Provides one-click (or key) selection of animation keyframes in the full length of the timeline.
Features
The eligible keyframe keys can now be filtered for selection by:
Bones, Points, Shapes: Preselect items on the canvas (with their keys presented as selectable in the timeline). — This is how V1.00 worked.
New in V1.2:
Key Color: You can also preselect keys in the timeline, then only other keys with the same color(s) will be eligible for selection by the tool.
Frame Range: Use the Play Start and/or Play Stop markers to define and restrict the area of the timeline that will be in scope for the keyframe selection.
Frame Interval: If a Frame Range is set, and the frame playhead position (current frame) lies within the play range, then the offset between the start of play and the frame position will be used as the Frame Interval. e.g. Play Start on frame 2, End Frame at 96, Frame position at frame 4. Then keyframes between frames 2 and 96 (inclusive) on every 2nd/even frame would be eligible.
All can be used in any combination.
Summary
Works with:
- all selectable / non-selectable animatable item object properties i.e. for selected Bones, Points, Shapes.
- multiple selected layer timelines (visible in timeline)
- split transformation dimensions
- multiple object and property key types simultaneously (i.e. Bone transforms and Shape style/effects)
- matching keyframe colors- frame ranges and frame intervals
Features
The eligible keyframe keys can now be filtered for selection by:
Bones, Points, Shapes: Preselect items on the canvas (with their keys presented as selectable in the timeline). — This is how V1.00 worked.
New in V1.2:
Key Color: You can also preselect keys in the timeline, then only other keys with the same color(s) will be eligible for selection by the tool.
Frame Range: Use the Play Start and/or Play Stop markers to define and restrict the area of the timeline that will be in scope for the keyframe selection.
Frame Interval: If a Frame Range is set, and the frame playhead position (current frame) lies within the play range, then the offset between the start of play and the frame position will be used as the Frame Interval. e.g. Play Start on frame 2, End Frame at 96, Frame position at frame 4. Then keyframes between frames 2 and 96 (inclusive) on every 2nd/even frame would be eligible.
All can be used in any combination.
Summary
Works with:
- all selectable / non-selectable animatable item object properties i.e. for selected Bones, Points, Shapes.
- multiple selected layer timelines (visible in timeline)
- split transformation dimensions
- multiple object and property key types simultaneously (i.e. Bone transforms and Shape style/effects)
- matching keyframe colors- frame ranges and frame intervals
Change Log
| Date | Version | Record |
|---|---|---|
| Dec 19 2025, 02:23 | 1.2.2 #551216 | -- 1.2.2 #5512 - Adjust marker handling |
| Dec 18 2025, 18:49 | 1.2 #551216 | -- 1.10 #5400 - add Colors + Start/Stop (All if no selection) -- 1.20 #5512 - upd Start/Stop + add Frame interval |