SS - Make Bones
A tool to split, clone or reform Bones
Make Bones is a Moho tool to split, clone and reform Moho Bones. To use - Select one or more Bones (normally one), then Activate and configure the tool. By default the tool will divide the length of the selected Bone into a {number of pieces} of equal lengths, parent the new bones to each other in a chain and re-assign prior child bones to the last bone in the newly created set.
The tool is primarily intended to be used at rigging & design time, but should cope with some limited pre-existing animation (reparenting and repositioning) if those elements of the selected bone and/or children have already been keyframed.

Options & Features
- Set the No. of Pieces # that the selected bone should be broken into (or # clones)
- Use Parental Link to form a Parent-Child relationship with newly created bones
- Chained: New bones are parentally linked back to the base bone
- Shared: New bones share the same parent as the base bone (or none if base bone has none)
- Disable Parental Link to create the new bones with no parenting
- Rescale the selected Bone based on No. of Pieces, with a default simple Linear scale relation of 1/#
- Use Weighted Bones to gradually reduce the new Bone sizes based on Fibonacci sequencing - where the length of the Parent is equal to the length of the Child + Grandchild … i.e. (8, 5, 3) or (89, 55, 34, 21)
- Use Scale Strength to scale Bone strength in proportion to Bone size
- Disable Rescale to clone/duplicate the selected bone at full size # times
- Use Angle Offset to create curly wurly bones, or bones set at an angle (if not Chained in a Parental Link)
- Use ReAngle First Bone - if you also want the base bone to have an angular offset
- Use Reset to restore default settings. OK to Apply settings & changes. Cancel to Cancel
- The color of the base bone is copied to the new bones
- New bones are auto-named based the name of the base bone (MH12+)
- Multiple selected bones will be processed in order
- The last used settings are automatically saved
- Compatible with AS11+
- Optimised for MH12+
* ‘base bone’ is the originally selected bone, which may itself be altered in size & rotation by the Split/Clone process
--
In the animated example below the first set is just a big bone broken into a series of 16 identical linear chained bones. In the second set, the big bone was first divided into 6 weighted fibo bones, then each fibo bone was subdivided into 4 linear bones. All bones were then animated by rotating +45 degrees and back.
The tool is primarily intended to be used at rigging & design time, but should cope with some limited pre-existing animation (reparenting and repositioning) if those elements of the selected bone and/or children have already been keyframed.

Options & Features
- Set the No. of Pieces # that the selected bone should be broken into (or # clones)
- Use Parental Link to form a Parent-Child relationship with newly created bones
- Chained: New bones are parentally linked back to the base bone
- Shared: New bones share the same parent as the base bone (or none if base bone has none)
- Disable Parental Link to create the new bones with no parenting
- Rescale the selected Bone based on No. of Pieces, with a default simple Linear scale relation of 1/#
- Use Weighted Bones to gradually reduce the new Bone sizes based on Fibonacci sequencing - where the length of the Parent is equal to the length of the Child + Grandchild … i.e. (8, 5, 3) or (89, 55, 34, 21)
- Use Scale Strength to scale Bone strength in proportion to Bone size
- Disable Rescale to clone/duplicate the selected bone at full size # times
- Use Angle Offset to create curly wurly bones, or bones set at an angle (if not Chained in a Parental Link)
- Use ReAngle First Bone - if you also want the base bone to have an angular offset
- Use Reset to restore default settings. OK to Apply settings & changes. Cancel to Cancel
- The color of the base bone is copied to the new bones
- New bones are auto-named based the name of the base bone (MH12+)
- Multiple selected bones will be processed in order
- The last used settings are automatically saved
- Compatible with AS11+
- Optimised for MH12+
* ‘base bone’ is the originally selected bone, which may itself be altered in size & rotation by the Split/Clone process
--
In the animated example below the first set is just a big bone broken into a series of 16 identical linear chained bones. In the second set, the big bone was first divided into 6 weighted fibo bones, then each fibo bone was subdivided into 4 linear bones. All bones were then animated by rotating +45 degrees and back.