Bake Control Bones
By: Marisol Petretto
Published: Aug 21 2025, 11:45
All Editions Downloads: 101
Unique IP Downloads: 101
Generates keyframes for the controlled bones in the same channels as the controller bones and then disconnect them
Category: Bones
Published: Aug 21 2025, 11:45
Last Edited: Aug 21 2025, 21:38
Created for Moho Version: 14.3
Returned Version: 1
Edition Downloads: 101
Instructions:
- Select driven bones in viewport (Non controlled bones will be ignored if selected)
- Select global keyframes (T/R/S) on timeline.
- Run the script: bakes driven bones ONLY on the selected controller channels at those key times, then detaches bones.
- Respects per-channel Delay (Angle/Pos/Scale) on the driven bones.
* Bone dynamics will be ignored if active
** Optionally, but not recommended, doesn't detach driven bones from controllers after bake if DETACH_AFTER_BAKE at line 20 is set to FALSE (default: TRUE).
- Select driven bones in viewport (Non controlled bones will be ignored if selected)
- Select global keyframes (T/R/S) on timeline.
- Run the script: bakes driven bones ONLY on the selected controller channels at those key times, then detaches bones.
- Respects per-channel Delay (Angle/Pos/Scale) on the driven bones.
* Bone dynamics will be ignored if active
** Optionally, but not recommended, doesn't detach driven bones from controllers after bake if DETACH_AFTER_BAKE at line 20 is set to FALSE (default: TRUE).