Small set of utility routines that aid in script writing and debugging
Allows animators to easily add lip sync to characters.
Utility file needed by msLipSync
help to create break down keyframes for bone or layer transform
automatically save project and make a backup from previous save.
Create additive walk cycle for a bone layer
Fix smartactions made for smartbone in top bone layer using layers driven with its child bone layers
Fixes all the angle animation both in Mainline and actions to not to change after Independent angle value flipped
Just like point magnet, but for bones.