This script allows you to correct actions after insignificant bone transformations.
Marks the locations of all points in the current vector layer.
This tool allows you to easily fine-tune the elbows and knees of your character when target bones are in use.
Console line in tool settings panel to enter lua commands
Allows you to assign any layer in the project to a button for quick selection and visibility control.
Create a number of timeline markers with the interval of your choice.
Resets transform moving it to direct child layers
Inverts layer transform matrix
Merge bones from a nested skeleton layer into parent layer skeleton