Create, Display and Render custom vector bones a.k.a Virtual Bones (ver 1.1)
Allows the Anchor Point on an exposure curve to be set to any Point of the curve
Create and edit guides without leaving the current layer and action.
Sets layer origin to [0,0] without changing of visual layer position (transforming its vertices instead)
An alternative to the Alt+Shift+Drag functionality of the LM Transform Layer tool. Allows you to precisely enter the Z value by typing in the number.
A tool to split, clone or reform Bones
Show switch sub-layer names on timeline
Zoom viewport to selected points' or bones' bounding box
This script allows you to track a bone globally and take its transformation to any other bone of any skeleton.