Calculates frames between two keys of bone chain wavely motion
Just like point magnet, but for bones.
Fixes all the angle animation both in Mainline and actions to not to change after Independent angle value flipped
Fix smartactions made for smartbone in top bone layer using layers driven with its child bone layers
Create additive walk cycle for a bone layer
automatically save project and make a backup from previous save.
help to create break down keyframes for bone or layer transform
Utility file needed by msLipSync
Allows animators to easily add lip sync to characters.