Create bone system to seamlessly rotate bone 360+ with correct use of smartbone actions associated with it.
Remove restrictions preventing the use of IK for selected two bones
Deselect any keys, vertices and bones in every layer.
Makes points position in frame 0 for current skeleton pose
Outputs a snapshot of the whole Global table to an HTML file
Turn on/off bone dynamics without changing other settings
Move selected keys to frame 0
Apply marked frames of actions to main timeline with buttons