Utility routines for easily writing dialogs for scripts.
Merge bones from a nested skeleton layer into parent layer skeleton
Inverts layer transform matrix
Resets transform moving it to direct child layers
Create a number of timeline markers with the interval of your choice.
Allows you to assign any layer in the project to a button for quick selection and visibility control.
Console line in tool settings panel to enter lua commands
This tool allows you to easily fine-tune the elbows and knees of your character when target bones are in use.
Marks the locations of all points in the current vector layer.