Scripts by A.Evseeva
Create bone system to seamlessly rotate bone 360+ with correct use of smartbone actions associated with it.
Remove restrictions preventing the use of IK for selected two bones
Deselect any keys, vertices and bones in every layer.
Apply marked frames of actions to main timeline with buttons
Move layer-to-bone link into group layer's child layers
Graphic UI showing 4D table for sorting hand variants used in switch layer
Calculates frames between two keys of bone chain wavely motion
Just like point magnet, but for bones.
Fixes all the angle animation both in Mainline and actions to not to change after Independent angle value flipped