Handy tool for working with bone constraints
Script allows you to extend the existing animation to the current frame based on two neighboring keyframes.
Allows the Anchor Point on an exposure curve to be set to any Point of the curve
Create and edit guides without leaving the current layer and action.
An alternative to the Alt+Shift+Drag functionality of the LM Transform Layer tool. Allows you to precisely enter the Z value by typing in the number.
This script allows you to track a bone globally and take its transformation to any other bone of any skeleton.
Bind points to bone at non-zero frame, saving their current position
Labels, paths, custom step and so on
Control which actions use selected bones or points and remove unwanted uses