Control which actions use selected bones or points and remove unwanted uses
Select bones whose names match the search string
Link mesh layers with ability to turn the link on and off
Tweak for built-in transform points and curvature to fix errors on smartbones driven points and bezier handles
Create a number of timeline markers with the interval of your choice.
Allows you to assign any layer in the project to a button for quick selection and visibility control.
Console line in tool settings panel to enter lua commands
This tool allows you to easily fine-tune the elbows and knees of your character when target bones are in use.
This script allows you to correct actions after insignificant bone transformations.