Sets layer origin to [0,0] without changing of visual layer position (transforming its vertices instead)
A tool to split, clone or reform Bones
Zoom viewport to selected points' or bones' bounding box
Put selected layer into selected group or out to root, saving its visible transform
Change shape color over all child layers, actions and animation
View & Adjust a layers' sequence offset position in the timeline
This script allows you to reassign styles within your character.
Script for easily renaming styles.
Merge bones from a nested skeleton layer into parent layer skeleton