Search results for 'Mesh'
Create, Display and Render custom vector bones (Virtual Bones)
Allows the Anchor Point on an exposure curve to be set to any Point of the curve
Create and edit guides without leaving the current layer and action.
Sets layer origin to [0,0] without changing of visual layer position (transforming its vertices instead)
Bind points to bone at non-zero frame, saving their current position
Labels, paths, custom step and so on
Change shape color over all child layers, actions and animation
Control which actions use selected bones or points and remove unwanted uses
Link mesh layers with ability to turn the link on and off