Search results for 'ControllingSkeleton'
Draw bone and point trajectories over all layers for spacing analysis.
This tool allows you to transform parts of the rig without breaking its actions.
Utility file needed for scripts by Lukas Krepel, Frame Order
Fix smartactions made for smartbone in top bone layer using layers driven with its child bone layers
Mark frames with custom number of bones keyed
Script allows you to create an “overlay” - a new layer that can be used as a visual reference.
Labels, paths, custom step and so on
Tweak for built-in transform points and curvature to fix errors on smartbones driven points and bezier handles
Merge bones from a nested skeleton layer into parent layer skeleton