Search results for 'ActivateAction'
Draw bone and point trajectories over all layers for spacing analysis.
Create bone system to seamlessly rotate bone 360+ with correct use of smartbone actions associated with it.
Apply marked frames of actions to main timeline with buttons
This tool allows you to transform parts of the rig without breaking its actions.
Fixes all the angle animation both in Mainline and actions to not to change after Independent angle value flipped
Fix smartactions made for smartbone in top bone layer using layers driven with its child bone layers
Script allows you to create an “overlay” - a new layer that can be used as a visual reference.
Create and edit guides without leaving the current layer and action.
Link mesh layers with ability to turn the link on and off
Merge bones from a nested skeleton layer into parent layer skeleton
Resets transform moving it to direct child layers
This script allows you to correct actions after insignificant bone transformations.