Search results for 'ActionName'
This script is very helpful in controlling the rhythm of the animation. Create overshoots and just adjust the spacing.
Create bone system to seamlessly rotate bone 360+ with correct use of smartbone actions associated with it.
Apply marked frames of actions to main timeline with buttons
This tool allows you to transform parts of the rig without breaking its actions.
Just like point magnet, but for bones.
Fixes all the angle animation both in Mainline and actions to not to change after Independent angle value flipped
Removes all actions from the selected layer(s)
Removes all empty actions from the entire project. Useful when you need to reduce the file size and improve performance for complex projects.
Script allows you to create an “overlay” - a new layer that can be used as a visual reference.
Labels, paths, custom step and so on
Control which actions use selected bones or points and remove unwanted uses
Link mesh layers with ability to turn the link on and off
Merge bones from a nested skeleton layer into parent layer skeleton
Resets transform moving it to direct child layers
This script allows you to correct actions after insignificant bone transformations.