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This tool allows you to easily fine-tune the elbows and knees of your character when target bones are in use.
Mix two smartbones or tune one smartbone without opening its action
Multiple buttons combined to a tool for manipulating keys in character animation.
This script allows you to track a bone globally and take its transformation to any other bone of any skeleton.
Buttons that can be assigned for quick selection of bones.
Creates a number of copies (or references) for the selected layer. With a lot of additional settings!
Marks the locations of all points in the current vector layer.
Merge bones from a nested skeleton layer into parent layer skeleton
Resets transform moving it to direct child layers