Page: 1 2
Navigate the timeline by a number of frames or seconds, or jump to a particular timestamp.
Move selected points/bones into a single coordinate
Creates a number of copies (or references) for the selected layer. With a lot of additional settings!
Mix two smartbones or tune one smartbone without opening its action
Multiple buttons combined to a tool for manipulating keys in character animation.
Tweak for built-in transform points and curvature to fix errors on smartbones driven points and bezier handles
Magnet working with all the selected layers.
Alternative to built-in Triangulate 2D Mesh, not deleting existing edges
Replace lost PSD layer (by order) keeping image size