Sets layer origin to [0,0] without changing of visual layer position (transforming its vertices instead)
An alternative to the Alt+Shift+Drag functionality of the LM Transform Layer tool. Allows you to precisely enter the Z value by typing in the number.
A tool to split, clone or reform Bones
Show switch sub-layer names on timeline
Zoom viewport to selected points' or bones' bounding box
This script allows you to track a bone globally and take its transformation to any other bone of any skeleton.
Bind points to bone at non-zero frame, saving their current position
Put selected layer into selected group or out to root, saving its visible transform
Labels, paths, custom step and so on