Plan and polish your animation with ease!
This script allows you to bake the movement of the bones created by bone dynamics.
Create bone system to seamlessly rotate bone 360+ with correct use of smartbone actions associated with it.
Remove restrictions preventing the use of IK for selected two bones
Turn on/off bone dynamics without changing other settings
Move layer-to-bone link into group layer's child layers
Calculates frames between two keys of bone chain wavely motion